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Patch 1.07 |
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Depuis le 25 juin dernier, Armed Assault 2 se gratifie d'un nouveau patch 1.07 qui , comme à l'accoutumée, corrige de nombreux bugs. Ce dernier se décompose en deux versions différentes : une version de 87 Mo qui se greffera sur le jeu déjà patché en 1.05 et une seconde version de 321 Mo qui, elle, mettra à jour la version originale 1.00 du jeu. Je vous invite à cette adresse pour le téléchargement de la version souhaitée et à lire la suite de cette article pour le changelog (en anglais).

===Version 1.07
Highlights===
* Numerous stability and peformance improvements
* Various multiplayer fixes and improvements
* Improved support for CPUs with 4 and more cores
* Larger file cache on systems with more RAM
* Sound improvements
* AI improvements
===Changelog===
[71721] Game is now Large Address Aware, should improve stability
and allow using more RAM with 64b OS.
[71543] File cache size increased a lot on systems with 4 GB RAM or
more.
[71484] Fixed: C130 was crashing on takeoff.
[71373] Fixed crash http://dev-heaven.net/issues/11097
[71143] Improved: -cpuCount=4 is now default on computers with more
than four logical CPUs to prevent hyperthreading causing performance
problems. If you want to use more CPUs, use -cpuCount=N to override
this.
[71117] Optimized: Geometry loading in now optimized for multiple
cores. Extra threading now enabled by default on computers with more
that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading
only) and 7 (thread all)
[70817] Fixed: Crash while rendering some custom worlds, e.g
Schmalfelden
[70793] Fixed: Character animation jerky after a unit disembarked a
vehicle (http://dev-heaven.net/issues/3116)
[70790] Fixed: Fps stayed low after spawning and deleted many units.
See http://dev-heaven.net/issues/5147
[70663] New: Weather config values "size" and "height" for better
control over the cloud layer. Default values: size = 1.0; height =
max(bright,0.6)
[70661] Improved: File handle management when more then 448 pbos are
present is now more efficient.
[70651] Improved: Increased limits to prevent "Too many virtual
memory blocks requested" error.
[70650] Fixed: Crash possible when loading map with older binarized
format (pre 20, e.g. Schmalfelden).
[70646] Fixed: Some objects were shortly "flashing" while changing
LODs.
[70582] Improved: Increased dynamic cloud layer visibility.
[70493] Fixed: Shadow artifacts visible on some windows while
moving.
[70484] Fixed: Car horn not played in MP
[70439] Fixed: Transient z-fight-like shadows artifacts while
zooming.
[70372] Fixed: AI vision was too good on moonless nights.
[70198] Fixed: Steam Overlay used during loading screen no longer
disabled the keyboard.
[70192] New: Parameter exThreads=N to control extra threading.
Following values of N are currently supported: 0 = no extra threads, 1 =
file operations, 3 = texture loading
[69714] "enablesimulation" fixed on dedicated server
[69683] VoN volume slider
[68990] Improved: Reduced stutter when looking around, esp. with
visibility 5 km or more.
[68694] Reduced parallax map artifacts on sloped terrain.
[68157] HDRPrecision 16 or 32 respected when users selects it and
card supports it.
[68030] MP: Changed bandwidth estimation defaults as almost all
players use broadband connection.
[67312] Fixed: AI is now able to take off with Camel airplane addon.
[67033] Improved AI airplane landing from very high altitude.
[66997] Optimized: Grass not rendered when flying high and fast,
should reduce stutter.
[65703] New: Units report when reloading in combat situations.
[65703] New: Units report when throwing grenades in combat
situations.
[65679] Fixed: AI Units called "covering" repeatedly while
reloading.
[65656] "Cover me", "Covering" was often told repeateadly after busy
radio channel periods.
[65605] Optimized: Fixed problems caused on some Vista systems by
running too many threads at the same time.
[64561] New: Scripting function hideObject.
[64056] Fixed: Shining glasses on head preview in "edit player"
menu.
[63164] Changed: Removed relics from dynamic building destruction
development, including scripting function deleteCollection.
[63126] Improved: AI airplane now aiming at the ground targets using
rudder as well.
[63126] Fixed: Some AI airplanes oscillated sideways when flying
slow.
[62888] Fixed: Improved helicopter aiming with unguided rockets.
[62868] Fixed: AT/RPG soldiers often missed targets.
[62700] Fixed: Spatial weapon sounds
[62687] Fixed: 3D resolution now maintained correctly when
Alt-Tabbing.
[62627] Improved: "Invalid crew" config error no longer exits to
desktop.
[62533] Fixed: The voice over net speech was often delayed more than
required.
[62532] Fixed: The voice over net speech was often delayed more than
required.
[62492] Fixed: Window size/position was not stored after a change.
===Missions===
Fixes and improvements in most of the campaign, SP and MP missions
===Data===
Improved: armor on MLRS, Ikarus and armored HMMWV.
Fixed: speed indicator on M1030 motocycle.
Fixed: geometry on "Objects - Illuminant Tower".
Fixed: get-in points in GRAD.
Fixed: graphics artifact on T72 wreck and pickup wreck.
Fixed: shadows on ammo-boxes.
Improved: iron signs on Makarov, M9 and M9 SD
Improved: penetrability on wrecks of vehicles.
Fixed: zeroing of silenced G36.
===Update 1.07 incorporates all fixes included in previous patches,
most notable are:===
* Free bonus campaign Eagle Wing
* Free bonus helicopter addon AH-64D
* New Warfare multiplayer mode When Diplomacy Fails, including 3-sides
and support for dimplomacy between factions
* Major AI tweaking and balancing (better combat cooperation, better
situational awareness, new Suppressive fire command)
* Significant performance improvements, especially in large towns
* Fixed compatibility problems under Windows Vista and Windows 7 x64
with 8 GB and more RAM
* Grass now provides concealment also in distance
* Improved hit detection and damage system
* Improved object visibility and less significant objects popping in
distance
* Spatial sound improvements
* Automatic launching of user made addons (units, missions etc.) via
"pbo" file association with the game
* Possibility to switch between windowed and fullscreen mode at any time
in game menus using Alt + Enter or through video options
* Various crash opportunities fixed
* Linux server support added (dedicated server file available as
separate download)
* New GUI to various dedicated server settings
* DRM free for users of legitimate installs
* added pbo file extension support for direct launching of the
simulation
* Optional BattlEye anti-cheat protection
* Airplane Heads-Up displays reworked
* Improved multiplayer and cooperative campaign (saving games,
connection issues)
* Numerous fixes and improvements in the Harvest Red campaign
* Mission editor improvements
* Many new scripting functions
* Improved AI driving skills
* Improved Micro AI tactics, attack in pairs, path limiting to avoid
passing through walls.
* Fixed multiplayer session NAT negotiation
* Multiple save slots supported
* Improved terrain shape beyond map borders
For full information about the included changes between versions 1.00
and 1.06 please visit http://community.bistudio.com/wiki/ArmA_2:_Version_History
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